DeepCity Pitch video from DeepCITY Project on Vimeo.
DeepCity 2030 is like Sim City meets Clash of Clans plus a Laser Cat and at least one Disco Jesus. The game has a hyperbolic approach to climate change and it’s up to the player to figure out what sort of city they want to create. . . . → Read More: Things Are Good: Support DeepCity 2030: A City Sim About Cats And Resilient Cities
A game based on the story Half the Sky puts players into a perspective usually different than their own: a young girl in the developing world. It teaches young gamers in the developed world empathy and what it’s like to be a young girl trying to make a living in the majority world. It’s . . . → Read More: Things Are Good: Video Games to Help the World
After sharing the idea behind this post with Bruce Schneier, I’ve been encouraged to think a little more about what Werewolf can teach us about trust, security and rational choices in communities that are, or are at risk of, being infiltrated by a threat. I’m not a security expert, but I do spend a lot . . . → Read More: eaves.ca: What Werewolf teaches us about Trust & Security
One of the things I find fun is building marble mazes. There’s something kind of silly about them, but I enjoy them. We have a couple of sets of store-bought mazes. One is plastic, the other wood. They’re both fun and the kids and I use them, but that doesn’t stop us from wanting to . . . → Read More: Another Step to Take: Homemade Marble Maze Ideas
Montrealer’s and transit geeks will love this. Yes, it’s a boardgame inspired by Montreal’s iconic metro. I discovered the other day at Chez Boris, a hip little Russian Coffeeshop that’s part of Montreal’s nascent ‘nouveau doughnut’ scene.
The goal is simple, whoever gets to their destination and back home again fastest wins. Along . . . → Read More: openalex: METRO MTL: The Boardgame!
Montrealer’s and transit geeks will love this. Yes, it’s a boardgame inspired by Montreal’s iconic metro. I discovered the other day at Chez Boris, a hip little Russian Coffeeshop that’s part of Montreal’s nascent ‘nouveau doughnut’ scene. … . . . → Read More: openalex: METRO MTL: The Boardgame!
Once again, Dr. Tundra woke with a splitting headache, the feeling that he’d fallen asleep with a mouthful of half-masticated rat, and a pain in his lower back that could only be called apocalyptic. He opened his eyes; it felt … Continue reading →
. . . → Read More: mark a rayner | scribblings, squibs & sundry monkey joys: Dr. Tundra admits he has a problem
The Ultimate World War Two game does not exist, yet. The ultimate game would be a combination of three concepts: a grand strategy, tactical play, and massive multiplayer online [game] play.
I envisage being able to jump into the position of command military officers of any rank, or into political positions which determine the strategic . . . → Read More: Herbinator: The Ultimate World War II Game
Playing games is tons of fun and enterprising people are finding ways to better humanity through gameplay. I just found out that Tetris can be used to help people deal with traumatic experiences – cool!
Research tells us that there is a period of up to six hours after the trauma in which it is . . . → Read More: Things Are Good: Play Tetris to Reduce Traumatic Flashbacks
A prevailing attitude in North American schools is that students shouldn’t be able to fail, but really what better place than a school to learn from mistakes? Thankfully people are noticing that letting kids not excel at something is actually a good thing. Interestingly, it’s in the world of games that parents and educators let . . . → Read More: Things Are Good: Kids Should Fail