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Scripturient: Digging and dying

About an hour after I started playing Minecraft for the very first time, I died. As game experiences goes, that sucked. Not exactly a “thanks for your purchase” ingame welcoming message from Mojang Not that I’m unaccustomed to dying. In most computer games I’ve died: Call of Duty, Medal of Honor, World of Tanks, World . . . → Read More: Scripturient: Digging and dying

Scripturient: Blog & Commentary: The WOW Factor

After two years away from the game, I was recently convinced by a friend to return to World of Warcraft again and play in the fantasy universe of WOW. At 10 years old, WOW remains the biggest, most-subscribed, most popular MMORPG, with around 10 million subscribers. By technology’s rapid-aging standards, WOW is a grandfather game; . . . → Read More: Scripturient: Blog & Commentary: The WOW Factor

Scripturient: Blog & Commentary: Banished: Sandbox Gaming at Its Best

Banished is a medieval-style city building game, along the lines of SimCity, but with several significant differences. While not as slick or comprehensive as SimCity, it still provides a compelling, addictive gameplay.* It’s slow and cerebral, true, not your basic action-filled RPG or FPS, but it’s one of those games that demand ‘just another fifteen . . . → Read More: Scripturient: Blog & Commentary: Banished: Sandbox Gaming at Its Best

Scripturient: Blog & Commentary: World of Tanks

Tanks are a long distance weapon, you know. They are best used in concert with one another to provide cover and overwatch fire, and are best placed in a covered or hull-down position where their profile is reduced to the minimum. Tanks should never travel alone; they should always advance with supporting vehicles on their . . . → Read More: Scripturient: Blog & Commentary: World of Tanks

Scripturient: Blog & Commentary: BL2: Resistance is futile

I tried to resist. I really did. I avoided it for more than a year, skillfully averting my eyes from the store shelves where it sat, ignoring the emails with invitations, sales offers that dangled newly-released DLC packages before me. I looked the other way when ads popped on on websites. I have more serious . . . → Read More: Scripturient: Blog & Commentary: BL2: Resistance is futile

Scripturient: Blog & Commentary: Looking back on 2103

It’s been quite a year, both personally and politically. The best of times, the worst of times, to paraphrase Dickens. Looking back on 2103, it was a busy, eventful, successful, and yet often challenging year. I accomplished many things on different levels – personal and professional – and, I believe, overcame some of the challenges . . . → Read More: Scripturient: Blog & Commentary: Looking back on 2103

Scripturient: Blog & Commentary: Digital Attachments

It’s tough to lose a solider. Especially one like Dimitri. A fine sniper, with a good kill record. I had trained him for so long, raised him from a lowly private to sergeant, then to lieutenant. He was equipped with the best gear. His accuracy had improved to a deadly asset. He was a cornerstone . . . → Read More: Scripturient: Blog & Commentary: Digital Attachments

Scripturient: Blog & Commentary: Losing the world, and some sleep, but enjoying it

  Brave New World – not the novel of a dystopian future by Aldous Huxley – is the name of the latest add-on for Civilization V, following after Gods & Kings, released in 2012. BNW was released last Tuesday, and I was at the local EB Games store to get one on launch day. Over . . . → Read More: Scripturient: Blog & Commentary: Losing the world, and some sleep, but enjoying it

Chadwick's Blog & Commentary: Narrative and free agency in game design

As a former World of Warcraft player, I can attest to how compelling it is to play an immersive, massive, 3D role-playing game. Acting out scenarios in a fantasy world is more involving than merely reading a fantasy novel. You … Continue reading →

Chadwick's Blog & Commentary: Musings on Game Design

An odd bit of synchronicity. I picked up a few unusual board games* at the discount/remainder store downtown (in the former Shoppers’ Drug Mart building) a couple of weeks back, and was mulling over their instructions, wondering why they seemed … Continue reading →

Chadwick's Blog & Commentary: The Hidden Costs of Gambling

Let’s start 2013 with a sober consideration of the social and economic costs of gambling. Back n 2006, the Canadian Medical Association noted that, “Provincial governments may be glossing over the societal and health costs of problem gambling, including depression and … Continue reading →

Chadwick's Blog & Commentary: Gambling and the local economy part 2

Seventy three dollars. It’s not a large amount if you’re middle class, certainly not if you’re Conrad Black. But for others it can be significant. If you’re on minimum wage, it’s a full day’s wage, before taxes. If you’re a senior on a … Continue reading →