Chadwick's Blog & Commentary: Narrative and free agency in game design

As a former World of Warcraft player, I can attest to how compelling it is to play an immersive, massive, 3D role-playing game. Acting out scenarios in a fantasy world is more involving than merely reading a fantasy novel. You … Continue reading →

Chadwick's Blog & Commentary: Musings on Game Design

An odd bit of synchronicity. I picked up a few unusual board games* at the discount/remainder store downtown (in the former Shoppers’ Drug Mart building) a couple of weeks back, and was mulling over their instructions, wondering why they seemed … Continue reading →