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Scripturient: Blog & Commentary: Digital Attachments

It’s tough to lose a solider. Especially one like Dimitri. A fine sniper, with a good kill record. I had trained him for so long, raised him from a lowly private to sergeant, then to lieutenant. He was equipped with the best gear. His accuracy had improved to a deadly asset. He was a cornerstone . . . → Read More: Scripturient: Blog & Commentary: Digital Attachments

Chadwick's Blog & Commentary: Narrative and free agency in game design

As a former World of Warcraft player, I can attest to how compelling it is to play an immersive, massive, 3D role-playing game. Acting out scenarios in a fantasy world is more involving than merely reading a fantasy novel. You … Continue reading →

Chadwick's Blog & Commentary: Musings on Game Design

An odd bit of synchronicity. I picked up a few unusual board games* at the discount/remainder store downtown (in the former Shoppers’ Drug Mart building) a couple of weeks back, and was mulling over their instructions, wondering why they seemed … Continue reading →

mark a rayner | scribblings, squibs & sundry monkey joys: Dr. Tundra admits he has a problem

Once again, Dr. Tundra woke with a splitting headache, the feeling that he’d fallen asleep with a mouthful of half-masticated rat, and a pain in his lower back that could only be called apocalyptic. He opened his eyes; it felt … Continue reading →

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