Diablo 3 is an action RPG, in other words, it is one happy dungeon romp after another, always in search of the biggest and brightest loot to make the character of your choice that much more powerful. D3 does a wonderful job at using a variable reinforcement schedule when it comes to getting your . . . → Read More: Dead Wild Roses: Diablo 3 Review – Pretty Fun, but Pretty Modular
After running like the good hamster I was on the Diablo 2 treadmill I said to myself, “I’m done with action RPG’s, they are nothing more than beautifully constructed Variable Reinforcement Schedules that soak up my free time.
I quit. I really did. I was Diablo free for about 10 years. Then,
Greasing up . . . → Read More: Dead Wild Roses: Oh the Woe that is Diablo 3 – *waves bu-bye* to free time.
I have a great many weaknesses, but one of the more prominent lies in the area of cooperative gaming.
Oh, how I miss the blocky good times.
I remember, back in the day, that occasionally Blades of Steel (hockey) on the 8-bit NES, a glitch would occur and somehow you and your friend could . . . → Read More: Dead Wild Roses: War in the North – Happily Beating Down Orcs – For the Love of Co-op Gaming (Part 1)